Tools

Art & Animation

Visual Development & Motion

01

01Visual Development & Motion

Art & Animation

Music visualizers, motion graphics, and MetaHuman-driven character work — concept to final frame.

Music Visualizers

Motion Graphics & Logo Animation

MetaHuman Creation

Cinematic Sequences

Compositing & Grade

Music Visualizer

MetaHuman

Motion Graphics

Gamedev & TechArt

Engines, Shaders & Pipelines

02

02Engines, Shaders & Pipelines

Gamedev & TechArt

Shader libraries, procedural tools, and real-time pipelines for Unreal & Unity — built for production speed.

Shader Libraries

Editor & Pipeline Tools

Real-Time Archviz

Procedural Systems

Cinematics Automation

Shader Library

Cinematics Tool

Real-Time Archviz

EditorsToolBox

Daily Tools for Editors

03

03Daily Tools for Editors

EditorsToolBox

Free, fast, browser-based tools I build for my own editing workflow — no accounts, no uploads, no cost.

100% client-side

No paid APIs

Drop a file, get a file

Audio Visualizer

Launch →

Node-based reactive visuals → MP4

Browser Tools

Launch →

Depth maps, QR, vectorize & more

Fahad Khattak

Fahad Khattak

Founder & Technical Artist

Featured Work

Music Visualizers

Reactive visuals for indie releases

7+

Years on Craft

REAL-TIME 3D
GAUSSIAN SPLATTING
CUSTOM SHADERS
EDITOR TOOLS

Specialties

Connect

The Founder

I'm a technical artist working at the seam between art and engineering — real-time 3D, custom shaders, and the tools that make a production pipeline move faster. Seven years in, across game engines, motion, and the web.

Lately that means music visualizers for indie artists, MetaHuman-driven characters, and browser-based tools anyone can use without an account. Concept to final frame — clarity, motion, and shipping.

Work with Fahad

Based in

Lahore, Pakistan

Available Worldwide

PLAYCANVAS

WEBGL

THREE.JS

GAUSSIAN

NEXT.JS

REACT

TYPESCRIPT

GLSL

READY TO BUILD

SOMETHING GREAT?

Get In Touch

© 2026 Fahad Khattak